Level: 2
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V, S
Duration: 8 hours
While this spell is in effect, you and up to ten willing people you choose have advantage on saving throws to avoid the effects of extreme natural heat or cold and on saving throws to avoid taking exhaustion, don't suffer the effects of breathing at high altitude, and require half as much food and water as normal. (As per Dungeon Master's Guide, chapter 5, Wilderness Survival.)
In addition, once during the spell's duration, you can take a short rest in half the length of time as normal, and if you spend Hit Dice during that rest, you regain an additional d6 hit points.
Classes: Bard, Druid