Level: 3
Casting Time: 1 action
Range: Special
Components: S, M (a stick of incense worth at least 5 gp, which is burned while you cast the spell)
Duration: 1 hour
When you cast this spell, you fall unconscious and your spirit leaves your body and can travel to nearby places. Your spirit is invisible and silent, has a flying speed of 90 feet, can't touch or interact with anything, and is incapable of taking actions or reactions or casting spells that require verbal or material components.
While in spirit form, you can hear and see normally, and you can move through objects and other creatures as if they were difficult terrain. You are vulnerable to all spell damage, but immune to physical damage.
Your body can be awakened if a creature uses its action to wake it, or if it takes any damage other than psychic damage. You can also choose to end the spell at any time and wake up.
Your spirit can be detected with the detect evil and good spell, and you can't enter an area protected by magic circle or hallow. In addition, you can be targeted by spells such as dispel evil and good this causes the spell to end early and you to wake up.
Classes: Cleric, Wizard