Level: 1
Casting Time: 1 bonus action
Range: Self
Components: V, S, M (1 arrow or bolt)
Duration: Instantaneous
When using a ranged attack with either a bow or crossbow, you may declare to enchant the arrow or bolt with one of the following effects, which occur on a successful hit. The spell slot is consumed at the time of release.
- Armor Piercing: The target's Armor Class is considered 2 lower when determining a hit.
- Follow Through: If the creature is Large or smaller and not wearing heavy armor, the projectile travels through the target and hits one additional target on the same path within 30 feet for half damage.
- Impact: The target must make a Constitution saving throw. On a failed save, the target is moved 5 feet in the opposite direction, knocked prone, and takes an additional 1d4 force damage. On a success, the target takes half damage and remains standing.
- Seeking: This projectile ignores any cover that is not full cover and can curve to strike a target whose position you know, even if blocked by walls or pillars.
- Elemental Charge: Choose one damage type—fire, acid, cold, lightning, or poison. The target takes 1d6 additional damage of that type on a successful hit.
Classes: Ranger